Uses the value from the FG, while the hue and saturation are taken from the BG.Īdds the FG to the BG and for each color component returns a value of 255 if the result is 255 or greater, or returns 0 if the result is less than 255. Uses the hue and saturation from the FG, while the value is taken from the BG. Uses the saturation from the FG, while the value and hue are taken from the BG. Uses the hue from the FG, while the value and saturation are taken from the BG. Same as Difference but with less contrast. If the FG color is lighter than mid-gray, BG colors darker than the FG color are replaced and vice versa.Ĭompares the pixels in the BG and FG and subtracts the darker pixels from the brighter ones. Replaces the BG colors depending on the brightness of the FG color. Same as Color Burn but with less contrast.Ĭompares the FG to the BG and takes the lighter of the two. The color of the FG is applied to darker pixels in the BG. Does not affect completely white areas.Ĭompares the FG to the BG and takes the darker pixel values of the two. Dark areas of the render are brightened, while bright areas of the render are not changed significantly. The average of the current layer ( FG) and the result from the layers below it ( BG).ĭivides the pixel values of the FG by the BG. This is the default.īlends the FG based on the alpha values of the BG. This is only available when the Source layer is set to Composite Background – Adds a background color correction layer MultiMatte mask element – Mask is based on the MultiMatte Render Element Cryptomatte mask element – Mask is based on the Cryptomatte Render Element Integer mask element – Mask is used with integer render elements like Render ID, Object ID, and Material ID Render Elements Proportion Guide – Allows for a number of composition guides to be overlaid on the image. The available guides are Rule of Thirds, Diagonals, Golden Ratio, Center Cross, and Custom Grid.ĭisplays the current layer ( FG) on top of all layers ( BG) without blending. Also allows selection of a color space Lookup Table – Allows loading a LUT file for color transformations Curves – Adds a Curves color correction layer Color Balance – Adds a Color Balance color correction layer Hue/Saturation – Adds a Hue/Saturation color correction layer White Balance – Adds a White Balance color correction layer Exposure – Adds an Exposure color correction layer Constant – Adds a solid color that can be used to achieve an effect on another layer (for example to multiply by the constant) Render Element – Selects a render element (with ability to apply mask on it) from your image that you can use in compositing. ICC Profile – Uses an ICC profile file for color corrections Filmic tonemap – Contains different types of mapping curves and gamma corrections. Multiple layers of the same type can be added.įolder – Allows grouping multiple layers in folders.
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